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Ck2 edit coat of arms
Ck2 edit coat of arms













ck2 edit coat of arms ck2 edit coat of arms

If you have a question, first use the search bar to see if it has been asked recently and if there are already up to date answers you can look at before making your own post If you post a screenshot then in the title point out what you want people to look at or a description in the comments.ĭo not advertise a product, subreddit or group of any kind without permission from the moderators Give constructive criticism to the mod, keep in mind the developers do this in their spare time Keep things relevant to the Crusader Kings 2 Game of Thrones modĭo not make posts of Game Crashes, Bugs or Corruptions. This is the subreddit for those who play the Game of Thrones mod for the game Crusader Kings 2. If you choose not to do this, the game will create a founding house using details from the dynasty.Mechanics Guide (some info is out of date) You will then need to localize the motto.įinally, the founding house can be assigned in a text file in common/dynasty_houses. Mottos can be added to dynasties or to houses (or both): The example uses the coat of arms of the county of Saarbrücken in Lotharingia. Here any existing or new one can be pasted. Here is added the description of the coat of arms. The next change is made in common/coat_of_arms/coat_of_arms to the 90_dynasties.txt or the empty new file. # In localization/english/my_dynasty_names_l_english.ymlĬoat of arms Main article: Coat of arms modding Note that you need to leave a space in the localization string if there is supposed to be a space in the resulting text. To add a new prefix, simply add it to your customised dynasties file, or (if you have a lot), create a new file, such as dynasty_prefixes_l_english.yml. They are at the top of the file, starting with dynnp_. To see a list of existing prefixes, see localization/english/dynasty_names_l_english.yml (or the version for your language). In this file, the real name of the dynasty is added. The same path applies for other languages, only the name of the file changes as well as the folder following common/localization. The second change is made in the folder localization/german/dynasties either to a copy of the original dynasty_names_I_german.yml or an empty example_dynasty_names_german.yml.

ck2 edit coat of arms

There are several prefixes for different cultures. The prefix only adds the "de" before the name and is already included in the original localisation files. The name line doesn't contain the name, but instead the path in the localisation file. Then lines are added for culture and name. In the file an id is assigned to the new dynasty, for example 2100001. The first change is applied by adding a new file example-dynasty.txt to the folder common/dynasties of the mod folder. Creating a new dynasty Ī new dynasty is created by adding files to four folders.















Ck2 edit coat of arms